Monster Hunter Wilds Monster Hunter Wilds Gogmazios Patch Notes
Quick Answer: Monster Hunter Wilds Gogmazios patch notes add Gogmazios, HR 100+ unlocks, new 9★ tempered challenges, Support Hunters, and armor and weapon progression upgrades tied to the Ver. 1.040.00.00 update.
TL;DR Change Summary
The Gogmazios update for Monster Hunter Wilds is a progression-heavy patch centered on high-rank endgame expansion, and the key change is that Gogmazios has been added as a new target with an extra mission gated behind HR 100+. The official update notes also tie the patch to a broader set of endgame adjustments: additional 9★ tempered monsters arrive as event quests, tempered 9★ Rathalos begins roaming multiple locales at Hunter Rank 100 or above, and new Support Hunters join the quest pool after the main mission "A Hunter's Pride." The strongest practical takeaway is simple: this is not a cosmetic side patch or a narrow balance pass, but a systems update that expands what high-rank players can farm, how they can build, and who they can bring into difficult hunts. Source
Two official pages anchor the same content from slightly different angles. Capcom’s update notice says you must install the latest version of Monster Hunter Wilds to play online multiplayer and access downloadable content, which means the patch is not optional if you want to participate in the new event and quest ecosystem. The version landing page also says up to four hunters can join forces with support hunters to form parties of eight for the special Gogmazios quest, and that completing the Gogmazios Extra Mission unlocks a permanent event quest for repeated play. That makes the update more than a one-off monster drop: it creates a loop for repeated farming and a clear reason to return after the first clear. Source Source
For readers scanning monster hunter wilds gogmazios patch notes for what actually changed, the patch can be summarized in four pillars: Gogmazios is in, HR 100+ is the relevant endgame threshold, 9★ content is broader and more repeatable, and armor and Artian weapon progression now has a higher ceiling. The update also adds new Support Hunters and raises Smelting Foundry returns from certain monster materials, which matters because this kind of patch changes the pace of progression as much as the destination. Source Source
Winners
The biggest winners are HR 100+ hunters, Artian weapon users, armor min-maxers, and anyone who likes repeatable high-difficulty farming. Gogmazios itself is the headline addition, but the patch’s real winners are the players who were already sitting at endgame thresholds and waiting for a reason to push their loadouts further. The update gives those players a concrete new loop: unlock the extra mission, clear Gogmazios, then move into the permanent event quest version for continued play. That is the sort of structure that creates real value for long-term players because it supports both first-clear progression and later material farming. Source
Gogmazios and the HR 100+ endgame loop
Gogmazios is the most obvious winner in this patch because it gives the endgame a new anchor monster and a new progression gate. The official page says to reach HR 100+ to unlock an extra mission that unlocks Gogmazios, and the version page says the quest can be tackled by up to four hunters plus support hunters, creating a party size of eight for the special fight. That is a meaningful design choice because it lowers the social friction for difficult content while still preserving the prestige of the unlock. The extra mission into permanent event quest flow also means the monster is not just a one-time story beat; it becomes a repeatable endgame target. Source Source
The most useful way to think about this fight is as a farming endpoint rather than a novelty hunt. Hunters who already completed core story milestones and are moving through optimized gear paths now have a reason to keep refining damage, survivability, and utility. The update text also explicitly calls out that Nadia can provide vital support in the fight, while Griffin and Nightmist are additional joinable Support Hunters. That matters because the patch broadens viable solo-adjacent play for people who do not always have a full human squad ready. Source
New reward structure for high-rank players
The update is also a win for players who care about rewards that stick. High-difficulty quests featuring multiple 9★ monsters have been added, and these quests award special nameplates as bragging rights when completed. The patch notes also say Hunting Exercises now pit hunters against tempered 9★ monsters, which is a cleaner practice environment for players who want to test sets before committing to full runs. In other words, the patch does not just add one hard boss; it expands the ladder of hard content. Source
A useful comparison of the main reward-bearing additions is below.
| Addition | Requirement | Practical payoff |
|---|---|---|
| Gogmazios extra mission | HR 100+ | Unlocks Gogmazios and leads to a permanent event quest Source |
| Multi-9★ quests | High-difficulty endgame access | Special nameplates for completion Source |
| Hunting Exercises | Tempered 9★ focus | Controlled test fights for build validation Source |
Support Hunters and party flexibility
Support Hunters are another quiet win in the patch because they improve the shape of difficult content without changing the monster itself. The update adds Griffin, a Great Sword user, Nightmist, a Light Bowgun user, and Nadia, who also uses a Light Bowgun. According to Capcom’s notes, these Support Hunters become available after completing the main mission "A Hunter's Pride," though Nadia is limited to a seasonal event window and excludes certain quests. That means the system favors flexibility and accessibility while still preserving event-specific identity. Source Source
This matters because a four-hunter team can now be padded with support companions into an eight-unit party for the special Gogmazios quest. For players who typically run mixed skill groups, this reduces downtime spent waiting for a perfectly assembled lobby. It also lets smaller groups tackle content that would otherwise sit idle until enough friends log on. The result is less friction around hard hunts and more consistent access to the patch’s marquee encounter. Source
Armor and weapon progression buffs
The patch is strong for build-crafters because it raises the ceiling on both armor and Artian weapon progression. The version page states that Transcendence is available to hunters at HR 100+ and raises the limits imposed on Armor Sphere upgrades while powering up the decoration slots of rarity 5 and 6 armor. That is a direct buff to late-game optimization, especially for builds that depend on squeezing more skill efficiency into already-refined armor layouts. Source
Weapon users also get a new progression branch through Gogma Artian Weapons. Rarity 8 Artian Weapons can be upgraded into Gogma Artian Weapons using materials obtained from Gogmazios, and those upgraded weapons retain their existing reinforcement bonuses. The page also says Gogma Artian Weapons have one bonus skill and one group skill chosen at random, while Gogma Reinforce can either retain reinforcement bonuses or reset skills completely. The Reset Skills option lets you use Gogma materials to reset the bonus skill and group skill on a weapon. That is a meaningful increase in build flexibility because it gives players both a stable upgrade route and a reroll route. Source
| Gear system | What changed | Why it matters |
|---|---|---|
| Armor Transcendence | HR 100+ unlock; higher Armor Sphere ceiling and better rarity 5/6 decoration slots | More room to optimize defensive and skill setups Source |
| Gogma Artian Weapons | Rarity 8 Artian upgrade path using Gogmazios materials | Creates a new endgame weapon chase Source |
| Gogma Reinforce | Reinforcement bonuses can be retained or reset | Lets players preserve a good roll or reroll for a better one Source |
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Losers
The main losers are lower-rank players, players who have not reached HR 100, and anyone hoping the patch would flatten difficulty instead of deepening it. Monster Hunter Wilds Gogmazios patch notes are not a catch-up patch for the entire player base; they are explicitly built around endgame thresholds and high-rank farming. If you are below HR 100, the headline content is effectively out of reach for now, and the armor and weapon upgrades that matter most are locked behind progression that assumes you already invested heavily in the game. That is not a flaw on its own, but it does mean the patch’s benefits are distributed unevenly. Source Source
HR-gated access and the waiting game
The most obvious loss is access. Gogmazios requires HR 100+ to unlock the extra mission, and tempered 9★ Rathalos now roams specific locales only at Hunter Rank 100 or above. That means the patch creates a clear floor between the players who can engage with the new systems immediately and the players who have to keep grinding standard progression first. For people still climbing, the update can feel like content passed through a filter: visible in the notes, but not yet playable. Source
The same applies to Transcendence. If you are not at HR 100+, the armor upgrade ceiling and decoration-slot power-ups are simply not available to you. This makes the patch feel richer for the top end while leaving midgame progression comparatively unchanged. In practical terms, the patch encourages a sharper divide between pre-endgame gearing and post-endgame optimization. Source
Event-limited and conditional availability
Some of the patch’s most attractive helpers are also restricted. Nadia only appears during a limited-time seasonal event, excluding certain quests, which means her value is temporary rather than permanent. Arch-tempered Jin Dahaad is also added with the note that it will be made available in a future Event Quest, so the patch announces future difficulty content without making it immediately farmable. For players who want instant access to every new challenge, that delay is a real negative because the update seeds the roadmap instead of delivering everything at once. Source
This is the kind of limitation that matters in live-service pacing. The patch increases anticipation, but it also splits the update between what is live now and what is scheduled later. For planning purposes, you should treat the current patch as a launchpad for the 9★ endgame cycle rather than a complete finish line. Source
Randomized weapon outcomes
The Gogma Artian weapon system is powerful, but it is not cleanly deterministic. The version page says Gogma Artian Weapons have one bonus skill and one group skill chosen at random, and Gogma Reinforce may either preserve reinforcement bonuses or reset skills entirely. That randomness is a loss for players who prefer fixed upgrade paths, because the optimal weapon is now partly a reroll problem rather than a straightforward crafting problem. Source
That said, the patch does give you control over whether to keep or reset a weapon’s current reinforcement bonuses. The drawback is not that the system is unusable, but that it adds a layer of variance that can consume materials before you see the roll you want. Players who value certainty over flexibility will feel this most sharply when they start converting their best Rarity 8 Artian pieces. Source
Queue and participation constraints
There is also a softer loss embedded in the reward structure for multi-9★ quests. The special nameplates are not awarded to hunters who join after the quest has started, which means late joiners miss the bragging-rights reward even if the hunt ends in success. That is a deliberate design choice, but it penalizes reactive participation and makes group discipline matter more. It also means players who commonly hop into in-progress runs should not assume they are eligible for every reward the patch introduces. Source
Player Action Items
The right response to this patch is to shift your routine toward HR 100+ preparation, endgame material preservation, and targeted farming. The patch is built around thresholds, so the best move is to align your play pattern with those thresholds instead of treating the update like a generic content drop. If you are close to HR 100, the priority is to reach it as efficiently as possible. If you are already there, your priorities change immediately toward armor transcending, Artian weapon conversion, and repeatable Gogmazios farming. Source Source
Hit HR 100 before you chase the new loop
Your first action item is to get HR 100 if you are not there already, because that is the hard gate for Gogmazios, tempered 9★ Rathalos roaming, and Transcendence. The patch does not meaningfully reward detours below that threshold, so time spent on broad experimentation now has a higher opportunity cost than time spent on efficient rank gain. If you have been delaying rank pushes in favor of casual farming, this is the point to stop doing that. Source Source
A practical target list looks like this:
- Push HR gains before chasing cosmetic side goals.
- Keep a hunting route that favors fast clears over novelty hunts.
- Save your strongest consumables and loadouts for post-100 content.
That is the cleanest way to avoid wasting high-value materials before the patch’s actual progression systems open up. The update is strongly front-loaded at the endgame, so the earlier you reach that state, the sooner its rewards become relevant. Source
Re-evaluate armor, decorations, and reroll targets
Once you hit HR 100+, review any rarity 5 and 6 armor you were previously treating as temporary. Transcendence changes those pieces from “good enough” to “worth revisiting,” because their decoration slots can be powered up and Armor Sphere limits can be pushed higher. That means several near-best pieces may become better than they looked before the patch, especially if they already matched your preferred skill package. Source
Your reroll logic should also change. Before this patch, you might have replaced mediocre Artian weapons more aggressively. Now, Rarity 8 Artian Weapons can be upgraded into Gogma Artian Weapons, and you can choose to retain or reset reinforcement bonuses. The correct reaction is to stop treating old Artian pieces as disposable and start checking which ones are worth converting. A weapon with good reinforcement history may now be a stronger candidate for conversion than a fresher piece with a better base feel. Source
Rework your farming route around new targets
Your farming route should now include the new 9★ ecosystem, not just the monster you personally like fighting most. Tempered 9★ Rathalos now appears in Scarlet Forest, Oilwell Basin, and Wounded Hollow at HR 100+, and additional 9★ tempered monsters such as Doshaguma are being added as event quests. That means the patch expands route planning across both geography and quest selection. Source
A practical farming checklist:
- Prioritize routes that can feed both weapon and armor progression.
- Use Hunting Exercises to rehearse against tempered 9★ enemies before committing to long sessions.
- Save event quest windows for the extra 9★ monsters that only appear through those rotations.
This matters because the patch splits its value between repeatable permanent content and rotating event content. If you ignore the event side, you will miss some of the best material and challenge opportunities. If you ignore the permanent side, you will miss the reliable backbone of the new endgame. Source Source
Bring the right support setup
If you typically run solo or in small groups, plan around the new Support Hunters rather than treating them as background flavor. Griffin, Nightmist, and Nadia are part of the patch’s tactical layer, and the Gogmazios special quest can mix human hunters with support hunters to form a party of eight. That is a real shift in how some difficult hunts can be approached, especially for players who usually struggle to assemble a full group at the same time. Source Source
For practical planning, that means you should:
- Keep a build ready for coordinated hunts, not just solo damage races.
- Test your comfort level with support-assisted runs before scheduling farming sessions.
- Treat Nadia as an event-limited bonus, not a permanent pillar of your setup.
The patch is generous, but it still asks you to adapt your habits around what is available now versus what is seasonal. Source
Use the new content as a reroll checkpoint
This update is a good moment to reroll your long-term priorities, not just your gear. If you were holding materials in reserve, this is the point to spend them where the patch creates lasting value: Gogmazios materials on Artian conversions, Armor Spheres on rarity 5 and 6 armor with real slot value, and event quest clears on the 9★ content that awards special nameplates. The difference between hoarding and progressing is narrower now because the patch clearly identifies which systems are meant to scale. Source
The most efficient mindset is to treat this as a route-change patch. The update does not merely add a monster; it changes which materials matter, which armor is worth revisiting, and which hunts are worth repeating. That is why the safest response is to pause old farming habits and rebuild around the new HR 100+ economy. Source Source
What This Means for the Meta
This patch pushes Monster Hunter Wilds further into a defined high-rank economy where the best rewards, the hardest hunts, and the most interesting build decisions all sit behind HR 100+. That has three meta consequences. First, weapon and armor choices become more persistent because Transcendence and Gogma Artian upgrades both reward investment instead of replacement. Second, quest planning matters more because high-difficulty 9★ content is split across roaming monsters, event quests, and permanent post-clear loops. Third, team composition becomes more flexible because Support Hunters can fill gaps in parties, especially for the special Gogmazios fight. Source Source
The broader consequence is that the patch rewards players who already had a stable endgame routine and punishes passive waiting. If you are at the threshold, the update hands you multiple reasons to stay active: a new elder dragon, new 9★ hunts, armor upgrades, weapon rerolls, and event-driven challenge content. If you are not there yet, the best use of your time is still obvious: move toward HR 100 efficiently, because nearly every headline change in the patch opens only after that point. Source Source
Sources
- https://info.monsterhunter.com/wilds/update/en-us/Ver.1.040.00.00.html
- https://www.monsterhunter.com/wilds/en-us/update/ver_01_4/
- https://game8.co/games/Monster-Hunter-Wilds/archives/500632
See also
- Monster Hunter Wilds Chapter 1 - 2 Village of Whispering Winds Beginner Guide
- Monster Hunter Wilds Chapter 3 - 1 Born from the Flame Beginner Guide
- Monster Hunter Wilds Sand-Scarred Soul 3/18 3/25 Beginner Guide
- Monster Hunter Wilds Beginner Guide: Getting Started Fast
- Monster Hunter Wilds Chapter 2 - 2 The Eye of the Storm Beginner Guide
- Monster Hunter Wilds Multiplayer Guide - Crossplay Link Parties and More
- Monster Hunter Wilds How to Turn Off Your Palico's Voice: Beginner Guide
- Monster Hunter Wilds Chapter 2 - 1 Toward Fervent Fields Beginner Guide
- Monster Hunter Wilds How to Transfer Beta Character Creator Data
- Monster Hunter Wilds Chapter 2 - 4 Long Forgotten Flame Beginner Guide
Reviewed by
MH Wilds Guides Editorial
Expertise: Editorial team behind MH Wilds Guides. Content is compiled from official patch notes, community wikis, and playthrough notes, then reviewed and updated on schedule.
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